AI Insights · Timothy · July 2022
Top 5 School Games Apps on iOS in Sweden: Q2 2022 Performance
Explore the performance of the top 5 school games apps on iOS in Sweden during Q2 2022, highlighting trends in weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 school games applications on iOS in Sweden showcased varied performance trends in terms of weekly downloads, revenue, and active users. Let's delve into the specifics for each app.
Become a Queen by SUPERSONIC STUDIOS LTD demonstrated a fluctuating trend in weekly downloads, starting with 338 downloads in early May and peaking at 6.7K in mid-May. Downloads then saw a decline, stabilizing around 2.2K to 2.9K towards the end of June. The app's weekly revenue saw a modest increase, rising from $5 at the end of May to approximately $24 by mid-June. Active users grew significantly, beginning at 328 in early May and reaching 12.3K by the end of June.
Teacher Simulator from Kwalee Ltd had a consistent download range, with numbers fluctuating between 352 and 1.4K throughout the quarter. The app's weekly revenue varied, peaking at $67 in early May and maintaining around $30 to $50 towards the end. Active users showed a slight decline early in the quarter but recovered to around 1.5K by the end of June.
High School Simulator 2018 by tomoya sugikami displayed a steady increase in downloads, starting at 118 in late March and reaching 500 by mid-June. Active users followed a similar trend, beginning at 445 and peaking at 1.1K in mid-June before settling at 810 by the end of the quarter. The app did not generate any revenue during this period.
Idle School Tycoon from Octopus Interactive Technology Limited saw an initial surge in downloads, peaking at 663 in mid-May before tapering off to 43 by the end of June. Weekly revenue was highest in mid-May at $80 but declined to zero by the end of the quarter. Active users mirrored the download trend, starting strong at 936 in mid-May and leveling off to 536 by the end of June.
Hyper School by Suji Games had a varied performance in downloads, with numbers ranging from 7 in late March to a peak of 312 in early June, before dropping to 119 by the end of the quarter. Active users showed a significant increase from 10 in late March to a peak of 496 in mid-June, ending the quarter at 222. The app did not generate revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.